MotoGP 21 test – IGN


We haven’t regularly covered the MotoGP series in the past, but developer Milestone’s motorcycle specialists have been quietly iterating it for over 15 years. With all of this experience, it’s probably no surprise that the latest edition, MotoGP 21, is a deep, satisfying and sometimes unwavering modern motorsport simulation. It’s presented quite similarly to Codemasters’ F1 series and KT Racing’s WRC games, with just 50% fewer wheels and 500% more terrifying crashes.

Of course, if you follow its progress closely, you’ll find that the MotoGP 21 looks a lot like the MotoGP 20 – identical even, in some areas – although there have been a few welcome changes that really make the bike better. handling and racing.

The MotoGP 21’s feel of speed is quite remarkable, especially in first person, and the feel of weight is also excellent. On the track, racing is aggressive and dangerous: Compared to last year’s game, changes to the suspension system mean the bikes feel more alive on bumps, and especially under heavy braking. Milestone has also added brake temperature management, which increases the ride with yet another layer of strategy to contend with. Brakes that are too cold or too hot, for example, will not be as effective, and I really noticed that the bike does not come up as quickly.

Changes to the suspension system mean bikes feel more alive on bumps, and especially under hard braking

Off the track, there are a lot of opportunities for personnel and R&D tasks to juggle to improve the performance of your motorcycle – of course, this stuff has become quite typical in modern motorsport sims, including the MotoGP 20. From looking for upgrades to building a junior team, MotoGP 21 sticks closely to last year’s scenario.

The MotoGP 21 is an extremely demanding rider, however, and the degree of difficulty increases exponentially as you lower the ride aids, which offer aids such as modulation of throttle and brake input and assist. cornering that triggers frantic left joystick inputs – essentially invisible guidance. hand to help the bike to dive left and right more easily. However, even with these crutches – and even against relatively calm levels of AI competition – the MotoGP 21 requires a high level of finesse to be successful. As a result, winning a victory or getting on the right track after a big fight is a rather rewarding experience.

Skin rash

For racing fans who haven’t tried the Milestone series yet, MotoGP 21 is proving to be a good year to get started thanks to a new tutorial mode that adds an extremely useful launch pad to get used to the brand. delicate MotoGP motorcycle racing. MotoGP 20 has never taken the time to teach you how to ride or even use your motorcycle’s systems, but this year’s installment fixes that with a simple series of playable lessons describing everything from simple bike control to management. fuel and electronic systems like engine braking, anti-wheeling and traction control – all of which can be adjusted on the track, on the fly. As such, despite its otherwise steep difficulty curve, MotoGP 21 has been arguably the most beginner-friendly MotoGP game for years, and I think the effort to make it a little less impenetrable for newbies is. a very good decision.

The effort to make MotoGP 21 slightly less impenetrable for beginners is a very good decision

The rewind feature also returns to avoid learning to ride MotoGP 21, and unlike Milestone’s Supercross 4, it’s an unlimited resource here. Personally, I think it’s a more sensible approach; that certainly makes him more forgiving of hand freaks like me.

Of course, if you are a complete purist, the kickbacks and all other aids can be reduced or disabled to force you to take all the ramifications of getting off your bike so you can experience one. of the most notable new additions this year: a complete manual bike recovery sequence. In other words, after getting off, you will not automatically reappear on your bike; you will need to run to where the bike stopped, lift it up and back up. I actually really like how it looks in the game – and it’s certainly a cool, authentic little streak to layer in the race – but the fact that manual bike recovery only applies to humans and no to AI means it is extremely and fundamentally flawed. How is it fair that AI riders always instantly reappear on their bikes, walking away as I still bring them back to my own bike? It will be good if this is fixed in an update, but in its current form the function is unnecessary to use.

The greatest racing games of all time

Super bang-on

MotoGP 21 also introduces the Real World Series Long Lap Penalty, a narrow and specifically longer route placed somewhere on each track that serves to punish riders for track boundary violations and false starts. Long lap penalty zones have been added to every track in the 2021 Championship and definitely reinforce the feeling of authenticity of MotoGP 21, although I stress that I have never seen the AI ​​needing it yet.

Finally, while the MotoGP 21 is packed with character faces that only a mother could love, there are some pretty interesting details to spot elsewhere, from the mistreated rubber of a baked tire to the glow of wet asphalt. Off track, however, the recycled thumbnails and the same menus make things look a bit stale, in general. It’s also weird that dates are always called dudes – it seems half-done.


About Todd Wurtsbach

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